sceneBuildIndex | Build Settings 中的场景索引。 |
sceneName | 要卸载的场景的名称或路径。 |
scene | 要卸载的场景。 |
options | 场景卸载选项。 |
AsyncOperation 使用 AsyncOperation 确定操作是否已完成。
销毁所有与给定场景关联的游戏对象,并将场景从 SceneManager 中移除。
提供的场景名称可以是完整场景路径(Build Settings 窗口中
显示的路径),也可以只是场景名称。如果仅提供场景名称,
此方法将卸载场景列表中匹配的第一个场景。如果您有
多个名称相同但路径不同的场景,应该使用完整的场景路径。
支持的格式示例:\
"Scene1"
\
"Scene2"
\
"Scenes/Scene3"
\
"Scenes/Others/Scene3"
\
"Assets/scenes/others/scene3.unity"
\
\
**注意:**这不区分大小写。由于是异步场景,不保证完成时间。
\
**注意:**目前不会卸载资源。要释放资源内存,请调用 Resources.UnloadUnusedAssets。
\
**注意:**如果没有可加载的场景,则无法执行 UnloadSceneAsync。例如,只包含一个场景的项目无法使用此静态成员。
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