type | 要更改的内置着色器类型。 |
mode | 要对内置着色器使用的模式。 |
设置内置着色器模式。
默认情况下,Unity 中的特定渲染管线部分(例如延迟着色光计算)使用内置着色器。
但是,可以设置自定义着色器来替换内置功能,或全面关闭
其支持。
设置 BuiltinShaderMode.UseCustom 时,您还需要指定要使用的着色器。请参阅 SetCustomShader
另请参阅:GetShaderMode、SetCustomShader、图形设置 (Graphics Settings)。
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