使用自定义着色器,而不是内置着色器。
这对于实现自定义功能非常有用。例如,默认情况下,延迟着色执行
与 Standard 着色器光照模型匹配的着色计算。但如果要使用不同的 BRDF 或使用自定义延迟 G 缓冲区
布局,就需要用您自己的自定义着色器重写 BuiltinShaderType.DeferredShading。
另请参阅:GraphicsSettings.SetShaderMode、GraphicsSettings.SetCustomMode、BuiltinShaderType、Graphics Settings。
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