不使用任何着色器,有效地禁用此功能。
这主要用于版本大小优化,例如,如果知道项目从不使用延迟着色,
则可以在 Graphics Settings 中禁用延迟着色支持,从而减小一定的版本数据大小。
BuiltinShaderType.DeferredReflections 禁用后,反射探针在延迟着色中是以
逐对象的方式工作的,而不是单独的延迟逐像素反射通道。
另请参阅:GraphicsSettings.SetShaderMode、BuiltinShaderType、Graphics Settings。
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