反射探针重要性。
此值越大,探针就越重要。 当决定对象使用哪个探针时,Unity 将始终选择 **Important** 探针而不是 **Not Important** 探针。 此属性还会影响混合,如果对象既在 **Important** 探针内又在 **Not Important** 探针内,将只使用 **Important** 探针,当对象离开 **Important** 探针包围盒时,将逐渐混合为 **Not Important** 探针。如果两个探针的重要性相同,对象将使用两个探针。
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