启用托管分配的调用栈的记录。
启用时,Unity 播放器会保存称为 GC.Alloc 的每个托管分配样本的调用栈。选择 GC.Alloc 样本时,可在时间轴视图或层级视图的对象详细信息窗格中看到调用栈。
此外还必须将 Profiler.enabled 设置为 true
才能启动捕获。
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog"; //Also supports passing "myLog.raw" Profiler.enableBinaryLog = true; Profiler.enableAllocationCallstacks = true; Profiler.enabled = true;
// Optional, if more memory is needed for the buffer Profiler.maxUsedMemory = 256 * 1024 * 1024; } }
**注意:** 调用栈捕获会显著增加对每个托管分配的性能分析的性能开销。
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