index | 要设置的路径的索引。 |
points | 定义路径的顶点(点)的有序数组。 |
通过其所包含的点定义一条路径。
路径 是在定义多边形轮廓的各点之间的线段的循环序列。多边形可能有孔和不连续部分,因此其形状不一定由单个路径定义。例如,多边形可能实际上有 3 个单独的路径。这种情况下,将调用 SetPath 3 次,index
为 0, 1 和 2。因此,index
指定使用这三个点集合中的哪一个。
另请参阅:pathCount、GetPath。
index | 要设置的路径的索引。 |
points | 定义路径的顶点(点)的有序列表。 |
通过其所包含的点定义一条路径。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.