point1 | 胶囊体在 start 处的球体中心。 |
point2 | 胶囊体在 end 处的球体中心。 |
radius | 胶囊体的半径。 |
direction | 扫描胶囊体的方向。 |
hitInfo | 如果返回 true,则 hitInfo 将包含有关碰撞体的撞击位置的更多信息(另请参阅:RaycastHit)。 |
maxDistance | 扫描的最大长度。 |
layerMask | 层遮罩,用于在投射胶囊体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
bool 当胶囊体扫描与任何碰撞体交叠时为 true,否则为 false。
向物理场景中的所有碰撞体投射胶囊体,并返回有关命中对象的详细信息。
另请参阅:Physics.CapsuleCast。
point1 | 胶囊体在 start 处的球体中心。 |
point2 | 胶囊体在 end 处的球体中心。 |
radius | 胶囊体的半径。 |
direction | 扫描胶囊体的方向。 |
results | 用于存储结果的缓冲区。 |
maxDistance | 扫描的最大长度。 |
layerMask | 层遮罩,用于在投射胶囊体时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
int
存储到 results
缓冲区的命中对象数量。
向物理场景中的所有碰撞体投射胶囊体,并返回有关命中对象的详细信息。
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