start | 起点。 |
end | 终点。 |
layerMask | 层遮罩,用于在投射射线时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
如果有任何碰撞体与 start
和 end
之间的线相交,则返回 true。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (Physics.Linecast(transform.position, target.position)) { Debug.Log("blocked"); } } }
start | 起点。 |
end | 终点。 |
layerMask | 层遮罩,用于在投射射线时有选择地忽略碰撞体。 |
queryTriggerInteraction | 指定该查询是否应该命中触发器。 |
hitInfo | 如果返回 true,则 hitInfo 将包含有关碰撞体的撞击位置的更多信息(另请参阅:RaycastHit)。 |
如果有任何碰撞体与 start
和 end
之间的线相交,则返回 true。
如果返回 true,则 hitInfo
将包含有关该碰撞体的撞击位置的更多信息(另请参阅:RaycastHit)。
层遮罩用于在投射射线时有选择地忽略碰撞体。
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