type | 要创建的实例的类型。 |
创建给定类型的新实例。
使用此方法在编辑器中创建任何类型的序列化对象。创建的实例使用默认值。
using UnityEngine; using UnityEditor;
public class CreateInstanceExample { [MenuItem("ObjectFactoryExample/Create Material Asset")] public void CreateMaterialEditor() { Material material = ObjectFactory.CreateInstance<Material>(); material.shader = Shader.Find("Transparent/Diffuse"); AssetDatabase.CreateAsset(material, "Assets/newMaterial.mat"); } }
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