开始与远程服务器通信。
调用此方法后,UnityWebRequest 将执行 DNS 解析(如有必要),将一个 HTTP 请求传输到位于目标 URL 的远程服务器,并处理该服务器的响应。
在任何给定的 UnityWebRequest 对象上,此方法只能调用一次。
调用此方法后,您无法更改任何 UnityWebRequest 的属性。在调用 SendWebRequest 之后,便无法更改 UnityWebRequest 属性。
此方法将返回 WebRequestAsyncOperation 对象。在协程内部生成 WebRequestAsyncOperation 将导致协程暂停,直到 UnityWebRequest 遇到系统错误或结束通信为止。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.