优化网格几何体以提高渲染性能。
此函数使网格的几何体在内部重新排序,以便尝试提高图形硬件的顶点缓存利用率,从而提高渲染性能。此操作可能花费数秒或更多时间(对于复杂网格),只应在几何体的顺序不重要的情况下使用,因为它会改变 - 网格中顶点的顺序不受影响。
只应对在代码中以程序化方法生成的网格使用此函数,对于常规网格资源,当在网格导入器设置中启用 Optimize Mesh 时,导入管线会自动调用此函数。
另请参阅:Optimize、OptimizeReorderVertexBuffer
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Mesh mesh = gameObject.GetComponent<MeshFilter>().mesh; mesh.OptimizeIndexBuffers(); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.