passName | 着色器通道名称(不区分大小写)。 |
enabled | 标志,用于指示是否应启用此着色器通道。 |
在每个材质级别上启用或禁用着色器通道。
默认情况下,启用所有着色器通道。此函数使材质可以将特定着色器通道(由 LightMode 通道标记进行指示)
视为如同在着色器中不存在。例如,如果着色器具有一个“refraction”通道,但是您只希望在分配了折射纹理的
材质上启用它,则在传递时将“refraction”作为 passName
,并对未分配折射纹理的材质将 enabled
设置为 false。
另请参阅:GetShaderPassEnabled、RenderLoop、Shader pass tags。
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