selected | 所选按钮的索引。 |
texts | 要在按钮上显示的字符串的数组。 |
images | 按钮上的纹理的数组。 |
contents | 按钮的文本、图像和工具提示的数组。 |
xCount | 在水平方向上放置的元素个数。除非样式定义了要使用的 fixedWidth,否则将缩放元素以适合显示。控件高度将由元素数量决定。 |
style | 要使用的样式。如果省略,则使用当前 GUISkin 的 button 样式。 |
options | (可选)一个布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。另请参阅:GUILayout.Width、GUILayout.Height、GUILayout.MinWidth、GUILayout.MaxWidth、GUILayout.MinHeight、 GUILayout.MaxHeight、GUILayout.ExpandWidth、GUILayout.ExpandHeight。 |
int 所选按钮的索引。
创建一个选择网格。
\
游戏视图中的选择网格。
using UnityEngine;
public class ExampleScript : MonoBehaviour { int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"};
void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); } }
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