eye | 指定立体眼睛,其非抖动投影矩阵将来自 VR SDK。 |
设置源自 VR SDK 的非抖动投影矩阵。
在传统渲染模式中,应用程序负责生成非抖动和抖动投影矩阵。
但是,在 VR 渲染中,投影矩阵来自 VR SDK。
因此,如果打算抖动 VR 投影矩阵,则表示非抖动投影矩阵将是 VR SDK 提供的矩阵。
该 API 通过将 VR SDK 投影矩阵直接复制到非抖动立体投影矩阵集来提供这一功能。
使用 Camera.GetNonJitteredStereoProjectionMatrix 获取非抖动立体投影矩阵。
Camera.SetStereoProjectionMatrix 和 Camera.GetStereoProjectionMatrix 分别用于设置和获取抖动立体投影矩阵。
有关抖动投影渲染的说明,请参阅:Camera.nonJitteredProjectionMatrix。
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