描述方向的轴,将沿此方向测量对象距离,从而进行排序。
如果 Camera 或 GraphicsSettings 的 TransparencySortMode 设置为 TransparencySortMode.CustomAxis,渲染管线将计算对象沿该属性指定的轴的距离。
当其他更高优先级的标准无法区分渲染顺序时,使用此属性对 Renderer 组件进行排序。
在需要将 SpriteRenderer 沿垂直屏幕轴排序的 2.5D 游戏或等距游戏中,这是一种非常有用的技术。对于此具体用例,将 TransparencySortMode 设置为 TransparencySortMode.CustomAxis 并将轴设置为 (0.0f, 1.0f, 0.0f)。
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