包含目标设备上的游戏数据文件夹路径(只读)。
该值取决于运行时所基于的平台:
**Unity Editor:**<path to project folder>/Assets
**Mac 播放器:**<path to player app bundle>/Contents
**iOS 播放器:**<path to player app bundle>/<AppName.app>/Data(这是一个只读文件夹,使用 Application.persistentDataPath 来保存数据)。
**Win/Linux 播放器:**<path to executablename_Data folder>(请注意,大多数 Linux 安装都区分大小写!)
**WebGL:**播放器数据文件文件夹的绝对 URL(没有实际的数据文件名)
Android: Normally it points directly to the APK. If you are running a split binary build, it points to the OBB instead.
**Windows 应用商店应用程序:**播放器数据文件夹的绝对路径(这是一个只读文件夹,使用 Application.persistentDataPath 来保存数据)
请注意,PC 上返回的字符串将使用正斜杠作为文件夹分隔符。
对于任何未列出的平台,请在目标平台上运行示例脚本以在调试日志中找到 dataPath 位置。
//Attach this script to a GameObject //This script outputs the Application’s path to the Console //Run this on the target device to find the application data path for the platform using UnityEngine;
public class Example : MonoBehaviour { string m_Path;
void Start() { //Get the path of the Game data folder m_Path = Application.dataPath;
//Output the Game data path to the console Debug.Log("dataPath : " + m_Path); } }
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