areaIndex | 要设置的区域的索引。 |
cost | 新成本。 |
设置所有代理上的区域类型几何体的寻路成本。
这将替代所有代理上的所有自定义区域成本,并为调用函数后创建的新代理设置默认成本。成本必须大于 1.0。
您可以使用 NavMesh.GetAreaFromName 根据导航网格区域类型的名称查找区域索引。
// ToggleWaterCost using UnityEngine; using UnityEngine.AI;
public class ToggleWaterCost : MonoBehaviour { void Update() { if (Input.anyKeyDown) { // Make the water area 10x more costly to traverse. NavMesh.SetAreaCost(NavMesh.GetAreaFromName("water"), 10.0f); } } }
另请参阅:Areas and Costs,了解如何使用不同的区域类型。
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