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    Class EntityVisualsModule

    Create and manages visuals for MARS Entities

    Inheritance
    Object
    ScriptableSettingsBase
    ScriptableSettingsBase<EntityVisualsModule>
    EditorScriptableSettings<EntityVisualsModule>
    EntityVisualsModule
    Inherited Members
    EditorScriptableSettings<EntityVisualsModule>.instance
    ScriptableSettingsBase<EntityVisualsModule>.k_HasCustomPath
    ScriptableSettingsBase<EntityVisualsModule>.s_Instance
    ScriptableSettingsBase<EntityVisualsModule>.Save(String)
    ScriptableSettingsBase<EntityVisualsModule>.GetFilePath()
    ScriptableSettingsBase.k_PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    Namespace: Unity.MARS
    Syntax
    public class EntityVisualsModule : EditorScriptableSettings<EntityVisualsModule>, IModuleDependency<SlowTaskModule>, IModule

    Properties

    provider

    Declaration
    public IProvidesCameraOffset provider { get; set; }
    Property Value
    Type Description
    IProvidesCameraOffset

    simEntitiesRoot

    If the module is set to create visuals for simulation, it will look for entities under this transform root.

    Declaration
    public Transform simEntitiesRoot { get; set; }
    Property Value
    Type Description
    Transform

    Methods

    ConnectDependency(SlowTaskModule)

    Declaration
    public void ConnectDependency(SlowTaskModule dependency)
    Parameters
    Type Name Description
    SlowTaskModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    DisableVisualCollision(MARSEntity)

    Disable the collider for an entity's visual. Used for preventing an entity from attaching to its own visual.

    Declaration
    public void DisableVisualCollision(MARSEntity entity)
    Parameters
    Type Name Description
    MARSEntity entity

    The entity for which the visual should be disabled.

    GetVisual(MARSEntity)

    Declaration
    public EntityVisual GetVisual(MARSEntity entity)
    Parameters
    Type Name Description
    MARSEntity entity
    Returns
    Type Description
    EntityVisual

    InvalidateVisual(MARSEntity)

    Removes the current visual for an entity so that it will be recreated.

    Declaration
    public void InvalidateVisual(MARSEntity entity)
    Parameters
    Type Name Description
    MARSEntity entity

    The entity for which the visual is invalid

    LoadModule()

    Declaration
    public void LoadModule()
    Implements
    IModule.LoadModule()

    ResetVisualCollision()

    Reset all collision with entity visuals that had previously been disabled using DisableVisualCollision

    Declaration
    public void ResetVisualCollision()

    UnloadModule()

    Declaration
    public void UnloadModule()
    Implements
    IModule.UnloadModule()

    UpdateColor(MARSEntity)

    Update the visual color for an entity

    Declaration
    public void UpdateColor(MARSEntity entity)
    Parameters
    Type Name Description
    MARSEntity entity

    The entity that needs its visual to be updated

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