| script | 要实例化的 MonoScript 类。 |
int 返回所创建对象的实例 ID,如果有无效内容,则返回 0。
此函数将根据此脚本中的类定义创建一个 StateMachineBehaviour 实例。
This function will validate that the monoscript is a valid statemachine behaviour, the class must be a sub class of StateMachineBehaviour and shouldn't be a generic. See Also: UnityEngine.StateMachineBehaviour.
class AddSMB
{
public void DoAddStateMachineBehaviour(UnityEditor.Animations.AnimatorState state, MonoScript monoScript)
{
if (state == null)
return;
int instanceID = AnimatorController.CreateStateMachineBehaviour(monoScript);
if (instanceID == 0)
{
Debug.LogError("Could not create state machine behaviour " + monoScript.name);
return;
}
state.AddBehaviour(instanceID);
var obj = EditorUtility.InstanceIDToObject(id);
if (obj == null)
Debug.LogError("No object could be found with instance id: " + id);
else
AssetDatabase.AddObjectToAsset(obj, state);
}
}