setup | 新场景是否应使用游戏对象的默认设置。 |
mode | 是否将现有场景保持打开状态。 |
Scene 对新场景的引用。
创建新场景。
借助此设置参数,您可以选择是否应向新场景中添加游戏对象的默认设置。有关选项的更多信息,请参阅 NewSceneSetup。
借助此模式参数,您可以选择如何打开新场景以及是否将 Hierarchy 窗口中的现有场景保持打开状态。有关选项的更多信息,请参阅 NewSceneMode。
using UnityEditor; using UnityEditor.SceneManagement;
public class ExampleClass { public void Example() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Additive); } }
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