pathName | 需要依赖项的资源的路径。 |
recursive | 控制此方法是否以递归方式检查并返回包括间接依赖关系在内的所有依赖关系(设置为 true 时),或是否仅返回直接依赖关系(设置为 false 时)。 |
string[] 输入依赖的所有资源的路径。
返回一个数组,其中包含作为指定 **pathName** 处资源的依赖关系的所有资源。
**注意:**GetDependencies() 获取其他资源所引用的资源。例如,一个场景可以包含许多附加了材质的 GameObjects。在此情况下,GetDependencies() 会返回材质资源的路径,而不是 GameObjects,因为这些不是磁盘上的资源。
如果 **recursive** 为 true,返回的列表也将包含输入路径本身。请注意,此函数返回输入资源所引用的所有资源;而在构建过程中不一定需要这些引用。
pathNames | 需要依赖项的资源的路径。 |
recursive | 控制此方法是否以递归方式检查并返回包括间接依赖关系在内的所有依赖关系(设置为 true 时),或是否仅返回直接依赖关系(设置为 false 时)。 |
string[] 输入依赖的所有资源的路径。
返回一个资源路径数组,这些资源是所提供 **pathName** 的列表中所有资源的依赖关系。
**注意:**GetDependencies() 获取其他资源所引用的资源。例如,一个场景可以包含许多附加了材质的 GameObjects。在此情况下,GetDependencies() 会返回材质资源的路径,而不是 GameObjects,因为这些不是磁盘上的资源。
如果 **recursive** 为 true,返回的列表也将包含输入路径本身。请注意,此函数返回输入资源所引用的所有资源;而在构建过程中不一定需要这些引用。
using System.Text; using UnityEditor; using UnityEngine;
public class GetDependenciesExample : MonoBehaviour { [MenuItem("APIExamples/GetDependencies")] static void GetAllDependenciesForScenes() { var allScenes = AssetDatabase.FindAssets("t:Scene"); string[] allPaths = new string[allScenes.Length]; int curSceneIndex = 0;
foreach (var guid in allScenes) { var path = AssetDatabase.GUIDToAssetPath(guid); allPaths[curSceneIndex] = path; ++curSceneIndex; }
var dependencies = AssetDatabase.GetDependencies(allPaths);
StringBuilder dependenciesString = new StringBuilder(); dependenciesString.AppendLine();
foreach (var curDependency in dependencies) { dependenciesString.Append(curDependency); dependenciesString.AppendLine(); }
Debug.Log("All dependencies for Scenes in Project: " + dependenciesString); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.