nameID | 属性名称 ID,使用 Shader.PropertyToID 获取。 |
value | 要设置的浮点值。 |
name | 属性名称,例如“_Glossiness”。 |
设置指定的浮点值。
使用标准着色器对材质设置值时应该知道,可能需要使用 EnableKeyword 启用以前未使用的着色器功能。有关更多详细信息,请参阅Accessing Materials via Script。
另请参阅:GetFloat、Materials、ShaderLab documentation、Shader.PropertyToID、Properties in Shader Programs。
using UnityEngine;
public class Example : MonoBehaviour { Renderer rend;
void Start() { rend = GetComponent<Renderer> ();
// Use the Specular shader on the material rend.material.shader = Shader.Find("Specular"); }
void Update() { // Animate the Shininess value float shininess = Mathf.PingPong(Time.time, 1.0f); rend.material.SetFloat("_Shininess", shininess); } }
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