controlId | The ID that is recorded as the nearest control if the mouse cursor is near the handle. |
distance | The distance from the mouse cursor to the handle. |
记录从手柄到测量点的距离。
所有手柄都会在布局期间使用它们的 controlID 调用此方法,然后使用 nearestControl 检查它们是否获得 mouseDown。
using UnityEngine; using UnityEditor; public class ExampleScript : MonoBehaviour { public float value = 1.0f; } // A tiny custom editor for ExampleScript component. [CustomEditor(typeof(ExampleScript))] public class ExampleEditor : Editor { // Custom in-scene UI for when ExampleScript component is selected. public void OnSceneGUI() { var controlID = GUIUtility.GetControlID(FocusType.Passive); var evt = Event.current; var t = target as ExampleScript; var tr = t.transform; var pos = tr.position; switch (evt.GetTypeForControl(controlID)) { case EventType.Layout: case EventType.MouseMove: // Set the nearest control ID to "controlID" if the mouse cursor is // near or directly above the solid disc handle. var distanceToHandle = HandleUtility.DistanceToCircle(pos, t.value); HandleUtility.AddControl(controlID, distanceToHandle); break; case EventType.MouseDown: // Log the nearest control ID if the click is near or directly above // the solid disc handle. if (controlID == HandleUtility.nearestControl && evt.button == 0) { Debug.Log($"The nearest control is {controlID}."); GUIUtility.hotControl = controlID; evt.Use(); } break; case EventType.MouseUp: if (GUIUtility.hotControl == controlID && evt.button == 0) { GUIUtility.hotControl = 0; evt.Use(); } break; case EventType.Repaint: // Display an orange solid disc where the object is. Handles.color = new Color(1, 0.8f, 0.4f, 1); Handles.DrawSolidDisc(pos, tr.up, t.value); break; } } }