Version: 2022.3
public float shadowBias ;

描述

应用阴影偏差以防止自我阴影瑕疵。指定的值是每一段的轨迹宽度比例。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private TrailRenderer tr;

void Start() { tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Standard")); tr.castShadows = true; tr.receiveShadows = true; tr.shadowBias = 0.3f; } }