Finds a shader with the given name
. Returns null
if the shader is not found.
可使用 Shader.Find 切换到其他着色器,无需保持对着色器的引用。
name
是可以在任何材质的着色器弹出窗口中看到的名称,例如“Standard”、“Unlit/Texture”、“Legacy Shaders/Diffuse”等。
Note that a shader might be not included into the player build if nothing references it. In that case, Shader.Find will work only in the Editor, and will result in the pink error shader in a build. Because of that, it is advisable
to use shader references instead of finding them by name. To make sure a shader is included into the game build, do either of:
1) 从场景中使用的某些材质引用着色器,2) 将其添加在 ProjectSettings/Graphics 中的“Always Included Shaders”列表下,或者 3) 将着色器或其引用方(例如某个材质)放置到“Resources”文件夹中。
另请参阅:Material 类。
using UnityEngine;
public class Example : MonoBehaviour { // Create a material from code void Start() { // Create a material with transparent diffuse shader Material material = new Material(Shader.Find("Transparent/Diffuse")); material.color = Color.green;
// assign the material to the renderer GetComponent<Renderer>().material = material; } }
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