该对象的所有共享材质。
This is an array of all materials used by the renderer. Unity supports multiple objects
using a single material; in this case sharedMaterials
contains all the materials used for this.
sharedMaterial and material properties return the first used material if
there is more than one.
修改 sharedMaterials
中的任何材质将更改使用该材质的所有对象的外观,
同时更改项目中存储的材质设置。
建议不要修改 sharedMaterials 返回的材质。
如果需要修改渲染器的材质,请改用 material。
注意,与 Unity 返回的所有数组一样,
这将返回材质数组的副本。若要更改其中的某些材质,请获取值、更改条目,
然后重新设置材质。
另请参阅:material、sharedMaterial 属性。
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