该对象的所有共享材质。
此为渲染器使用的所有材质的数组。Unity 支持单一对象使用多种材质;
在这种情况下,sharedMaterials
包含所有材质。
如果有多个材质,sharedMaterial 和 material 属性返回第一个
使用的材质。
修改 sharedMaterials
中的任何材质将更改使用该材质的所有对象的外观,
同时更改项目中存储的材质设置。
建议不要修改 sharedMaterials 返回的材质。
如果需要修改渲染器的材质,请改用 material。
注意,与 Unity 返回的所有数组一样,
这将返回材质数组的副本。若要更改其中的某些材质,请获取值、更改条目,
然后重新设置材质。
另请参阅:material、sharedMaterial 属性。
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