对于该 Rigidbody,连续碰撞检测已关闭。
这是默认碰撞检测模式,也是最快的模式。对该碰撞体的碰撞将 仅在该内容的 Time.fixedDeltaTime 进行检查。
//This script allows you to switch collision detection mode at the press of the space key //Attach this script to a GameObject //Click the GameObject, go to its Inspector and click the Add Component Button. Then, go to Physics>Rigidbody.
using UnityEngine; using UnityEngine.UI;
public class Example : MonoBehaviour { Rigidbody m_Rigidbody;
void Start() { m_Rigidbody = GetComponent<Rigidbody>(); }
public void Update() { //Press the space key to switch the collision detection mode if (Input.GetKeyDown(KeyCode.Space)) SwitchCollisionDetectionMode(); }
//Switch between the different Collision Detection Modes void SwitchCollisionDetectionMode() { switch (m_Rigidbody.collisionDetectionMode) { //If the current mode is continuous, switch it to continuous dynamic mode case CollisionDetectionMode.Continuous: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; break; //If the current mode is continuous dynamic, switch it to continuous speculative case CollisionDetectionMode.ContinuousDynamic: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; break;
// If the curren mode is continuous speculative, switch it to discrete mode case CollisionDetectionMode.ContinuousSpeculative: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete; break;
//If the current mode is discrete, switch it to continuous mode case CollisionDetectionMode.Discrete: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous; break; } } }
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