用于选择哪些层可以在摄像机上触发事件的遮罩。
正如摄像机的 cullingMask
用于确定摄像机能否看到 GameObject 一样,事件遮罩用于确定 GameObject 能否收到鼠标事件。
只有通过摄像机能够看到并且其 layerMask
与摄像机的 eventMask
重叠的对象才能收到 OnMouseXXX 事件。
将该遮罩设置为零可提高性能,如果您不使用 OnMouseXXX 事件,建议使用该设置。
有关更多信息,请参阅 层。
另请参阅:MonoBehaviour.OnMouseEnter、MonoBehaviour.OnMouseExit、MonoBehaviour.OnMouseOver、
MonoBehaviour.OnMouseDown、MonoBehaviour.OnMouseOver、MonoBehaviour.OnMouseUp、
MonoBehaviour.OnMouseDrag、MonoBehaviour.OnMouseUpAsButton。
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