objectToAdd | 要添加到现有资源的对象。 |
path | Filesystem path to the destination asset. |
将 objectToAdd
添加到 path
下的现有资源中。
Please note that you should only add objects to '.asset' assets, imported models or texture objects for example will lose their data.
All paths are relative to the project folder.
Note:
You can not add GameObjects; use PrefabUtility instead.
using UnityEngine; using UnityEditor;
public class AddObjectToAssetPathExample { [MenuItem("AssetDatabase/AddObjectToAssetPathExample")] static void AddObjectToPathExample() { // Create a simple material object Material material = new Material(Shader.Find("Specular")); material.name = "My material";
// Create an instance of a simple scriptable object DummyObject dummyObject = ScriptableObject.CreateInstance<DummyObject>(); dummyObject.name = "My scriptable asset";
// Create the scriptable object asset AssetDatabase.CreateAsset(dummyObject, "Assets/dummyObject.asset");
// Get the path of the scriptable object asset string dummyObjectPath = AssetDatabase.GetAssetPath(dummyObject);
// Add the material to the scriptable object asset AssetDatabase.AddObjectToAsset(material, dummyObjectPath);
// Serializing the changes in memory to disk AssetDatabase.SaveAssets();
// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(dummyObject)); } }
// The DummyObject class used in the example above public class DummyObject : ScriptableObject { public string objectName = "dummy"; }
objectToAdd | 要添加到现有资源的对象。 |
assetObject | Destination asset. |
将 objectToAdd
添加到由 assetObject
标识的现有资源中。
Note:
Having objectToAdd
on disc before calling AddObjectToAsset will generate an error (ex. trying to add "MyMaterial" to an existing asset): "Couldn't add object to asset file because the Material 'MyMaterial' is already an asset at 'Assets/MyMaterial.mat'!"
Note:
You have to serialize the changes in memory to disk.
This is because assets that have been modified in memory, must be saved to disk.
Failling to do this will produce an inconsistent result warning, as in-memory modifications to the asset will be lost.
using UnityEngine; using UnityEditor;
public class AddObjectToAssetExample { [MenuItem("AssetDatabase/AddObjectExample")] static void AddObjectExample() { // Create a simple material object Material material = new Material(Shader.Find("Specular")); material.name = "My material";
// Create an instance of a simple scriptable object DummyObject dummyObject = ScriptableObject.CreateInstance<DummyObject>(); dummyObject.name = "My scriptable asset";
// Create the scriptable object asset AssetDatabase.CreateAsset(dummyObject, "Assets/dummyObject.asset");
// Add the material to the scriptable object asset AssetDatabase.AddObjectToAsset(material, dummyObject);
// Serializing the changes in memory to disk AssetDatabase.SaveAssets();
// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(dummyObject)); } }
// The DummyObject class used in the example above public class DummyObject : ScriptableObject { public string objectName = "dummy"; }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.