刚体的位置。
Rigidbody.position 让您能够使用物理引擎获取和设置刚体的位置。如果使用 Rigidbody.position 更改刚体的位置,则在下一个物理模拟步骤后更新变换。这比使用 Transform.position 更新位置要快,因为后者将导致所有附加的碰撞体重新计算其相对于刚体的位置。
如果需要连续移动刚体,请改为使用 MovePosition,MovePosition 会考虑插值问题。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { GetComponent<Rigidbody>().position = Vector3.zero; } }
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