发射形状。
这由 ShapeModule 用于确定如何对粒子排序。
Sphere | 从球体发射。 |
Hemisphere | 从半球体发射。 |
Cone | 从锥体底部发射。 |
Box | 从盒体发射。 |
Mesh | 从网格发射。 |
ConeVolume | 从锥体发射。 |
Circle | 从圆形发射。 |
SingleSidedEdge | 从边缘发射。 |
MeshRenderer | 从网格渲染器发射。 |
SkinnedMeshRenderer | 从带蒙皮的网格渲染器发射。 |
BoxShell | 从盒表面发射。 |
BoxEdge | 从盒边缘发射。 |
Donut | 从圆环发射。 |
Rectangle | 从矩形发射。 |
Sprite | 从精灵发射。 |
SpriteRenderer | 从精灵渲染器发射。 |
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