position | 屏幕上用于框的矩形。 |
text | 要在框上显示的文本。 |
image | 要在框上显示的 Texture。 |
content | 该框的文本、图像和工具提示。 |
style | 要使用的样式。如果省略,则使用当前 GUISkin 的 box 样式。 |
在 GUI 层上创建一个框。
通过使用 GUIContent 参数, 框可以包含文本和/或图像,以及可选的工具提示。您也可以使用 GUIStyle 调整框中项目的布局、文本颜色和其他属性。\ \ 下面是一个包含文本的框的示例:
using UnityEngine;
public class BoxExample : MonoBehaviour { void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box"); } }
下面是一个包含纹理的框的示例:
using UnityEngine;
public class BoxWithTextureExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture); } }
下面是一个包含 GUIContent 的框的示例,它组合了文本、纹理和工具提示:
using UnityEngine;
public class BoxWithContentExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content;
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content); } }
下面是一个包含文本的框的示例,该示例在 GUIStyle 中设置了相应的选项来将文本放置在框的中心位置。
using UnityEngine;
public class BoxWithTextStyleExample : MonoBehaviour { GUIStyle style = new GUIStyle();
void Start() { // Position the Text in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box", style); } }
下面是一个包含纹理的框的示例,该示例在 GUIStyle 中设置了相应的选项来将纹理放置在框的中心位置。
using UnityEngine;
public class BoxWithTextureStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIStyle style = new GUIStyle();
void Start() { // Position the Texture in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture, style); } }
最后是一个包含 GUIContent 的框的示例,它组合了文本、纹理和工具提示,并在 GUIStyle 参数中包含了位置信息:
using UnityEngine;
public class BoxWithContentStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content; GUIStyle style = new GUIStyle();
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip");
// Position the Text and Texture in the center of the box style.alignment = TextAnchor.MiddleCenter;
// Position the Text below the Texture (rather than to the right of it) style.imagePosition = ImagePosition.ImageAbove; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content, style); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.