Version: 2022.2
public int priority ;

描述

设置 AudioSource 的优先级。

Unity virtualizes AudioSources when there are more AudioSources playing than available hardware channels. The AudioSource with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. Where, 0 = high priority, 255 = low priority.

WebGL: This setting doesn't affect WebGL because there is no limit on the number of audio channels in the WebGL platform.