获取一个全部为灰色像素的小纹理。
Unity 将纹理的所有像素都设置为灰色 (0.5,0.5,0.5,0.5)。Alpha 值也是 0.5(半透明),颜色在 sRGB 颜色空间中。
另请参阅:linearGrayTexture。
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