选择将接收轨迹的粒子比例。
使用介于 0 与 1 之间的值,如果为 0 则不向任何粒子添加轨迹,如果为 1 则向每一个粒子添加轨迹。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValueRatio = 1.0f;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f;
var trails = ps.trails; trails.enabled = true;
var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }
void Update() { var trails = ps.trails; trails.ratio = hSliderValueRatio; }
void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Ratio");
hSliderValueRatio = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueRatio, 0.0f, 1.0f); } }