纹理的换行模式。
与 texture inspector 中的设置相对应。
换行模式确定当纹理坐标超出典型的 0..1 范围时如何对
纹理进行采样。例如,Repeat 使纹理平铺,而
Clamp 使纹理边缘像素在超出 0..1 范围时被拉伸。
另请参阅:Texture.wrapMode、texture assets。
Repeat | 平铺纹理,从而创一个重复模式。 |
Clamp | 将纹理限制于边缘处的最后一个像素。 |
Mirror | 平铺纹理,从而通过在每个整数边界上镜像纹理来创建重复模式。 |
MirrorOnce | 镜像纹理一次,然后限制到边缘像素。 |
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