使用 Shader.SetConstantBuffer 或 Material.SetConstantBuffer 绑定常量缓冲区时的最小缓冲区偏移(以字节为单位)。
如果当前活动渲染器支持直接绑定常量缓冲区(请参阅 SystemInfo.supportsSetConstantBuffer),并且支持使用偏移绑定常量缓冲区,则此属性为提供给 Shader.SetConstantBuffer 等的偏移参数指定所需的最小对齐(以字节为单位)。如果此属性为 0,则当前渲染器仅支持以偏移 0 绑定常量缓冲区(例如,不公开 DX11.1 功能的 DX11 设备)。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.