光栅状态的值。
Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the Conservative
, Cull
, ZClip
, and Offset
commands in ShaderLab.
See Also: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.
defaultValue | 光栅状态的默认值。 |
conservative | Enables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property. |
cullingMode | 控制应该剔除多边形的哪些面(不绘制)。 |
depthClip | 根据深度启用裁剪。 |
offsetFactor | Scales the maximum Z slope in the GPU's depth bias setting. |
offsetUnits | Scales the minimum resolvable depth buffer value in the GPU's depth bias setting. |
RasterState | 创建具有给定值的新光栅状态。 |
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