指定粒子系统渲染器如何与 SpriteMask 交互。
默认情况下粒子不与 SpriteMasks 交互,并且无论是否存在任何 SpriteMask,它们都可见。 此外,还可将粒子系统渲染器设置为在遮罩中可见。要执行此操作,请将其设置为 VisibleInsideMask。 要实现翻转,请将其设置为 VisibleOutsideMask。 另请参阅:SpriteMaskInteraction。
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystemRenderer psr; public SpriteMaskInteraction maskInteraction;
void Start() { psr = GetComponent<ParticleSystemRenderer>(); }
void Update() { psr.maskInteraction = maskInteraction; }
void OnGUI() { maskInteraction = (SpriteMaskInteraction)GUI.SelectionGrid(new Rect(25, 25, 900, 30), (int)maskInteraction, new GUIContent[] { new GUIContent("No Masking"), new GUIContent("Visible Inside Mask"), new GUIContent("Visible Outside Mask") }, 3); } }
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