一个 Quaternion,用于存储变换在世界空间中的旋转。
Transform.rotation 存储 Quaternion。可以使用 rotation 来旋转 GameObject 或提供当前旋转。请勿尝试编辑/修改 rotation。Transform.rotation 小于 180 度。
Transform.rotation 没有万向锁。
要旋转 Transform,请使用 Transform.Rotate,它将使用欧拉角。
如果要匹配在检视面板中看到的值,请对返回的 Quaternion 使用 Quaternion.eulerAngles 属性。
using UnityEngine;
// Transform.rotation example.
// Rotate a GameObject using a Quaternion. // Tilt the cube using the arrow keys. When the arrow keys are released // the cube will be rotated back to the center using Slerp.
public class ExampleScript : MonoBehaviour { float smooth = 5.0f; float tiltAngle = 60.0f;
void Update() { // Smoothly tilts a transform towards a target rotation. float tiltAroundZ = Input.GetAxis("Horizontal") * tiltAngle; float tiltAroundX = Input.GetAxis("Vertical") * tiltAngle;
// Rotate the cube by converting the angles into a quaternion. Quaternion target = Quaternion.Euler(tiltAroundX, 0, tiltAroundZ);
// Dampen towards the target rotation transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth); } }
在以上示例中,rotation 由四元数进行描述。有关更多建议,请参阅 Unity 中的旋转和方向。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.