go | 要设置静态编辑器标志的 GameObject。 |
flags | 要在 GameObject 上设置的 StaticEditorFlags。 |
设置指定 GameObject 的 StaticEditorFlags。
StaticEditorFlags 确定哪些 Unity 系统将 GameObject 视为静态,并在 Unity 编辑器的预计算中包含 GameObject。在运行时设置 StaticEditorFlags 对这些系统没有影响。
有关更多信息,请参阅 Unity 手册文档中有关静态编辑器标志的内容。
此示例中的代码为 GameObject 启用 Occludee Static 和 Occluder Static StaticEditorFlags:
using UnityEngine; using UnityEditor; public class StaticEditorFlagsExample { [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.OccluderStatic | StaticEditorFlags.OccludeeStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); } }
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