iPhone/iPad 应用程序构建过程分为两步:
在“Build settings”对话框中点击“Build”时,只完成第一步。点击“Build and Run”将执行这两个步骤。 如果用户在项目保存对话框中选择已存在的文件夹,则会显示警报。目前有两种 Xcode 项目生成模式可供选择:
如果点击 Cmd+B,则会调用自动构建并运行过程,并将最新使用的文件夹作为构建目标。在这种情况下,默认采用 append 模式。
注意:上面的第一步可在 PC 或 Mac 上执行。第二步只能在 Mac 上执行。这意味着,要在 iDevice 上运行 Unity 项目,必须拥有一台 Mac。
一旦使用 Unity 来构建 Xcode 项目,便可从命令行执行构建并运行。当 Editor 构建完 Xcode 项目后,请从终端上执行以下命令:
unity$ xcodebuild test -destination "platform=iOS,id=400d20d00baf8d4997b47be0416cf5c44dd2d3bc" -scheme Unity-iPhone
请注意,上面命令行示例中的 400d20d00baf8d4997b47be0416cf5c44dd2d3bc 是要运行项目的 iDevice 的 ID。需使用 Xcode 中的 Window > Devices 菜单确定设备 ID。
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