会影响任何对象的最大像素光照数。
如果有多个照亮某对象的光照,
则将最暗的光照渲染为顶点光照。
如果需要进行比品质设置级别更细致的控制,
请在脚本中使用该属性。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Use at most one pixel light for every object QualitySettings.pixelLightCount = 1; } }
另请参阅:Quality Settings。
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