摄像机在摄像机渲染顺序中的深度。
深度较低的摄像机在深度较高的摄像机之前渲染。
如果有多个摄像机并且部分摄像机未覆盖整个屏幕,则可以使用该属性控制摄像机的绘制顺序。
另请参阅:摄像机组件、Camera.rect。
using UnityEngine;
public class ExampleClass : MonoBehaviour { Camera cam;
void Start() { // Set this camera to render after the main camera cam.depth = Camera.main.depth + 1; } }
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