Version: 2020.3
编译清单
ScriptableObject 格式的编译清单

JSON 格式的编译清单

You can access the Unity Cloud Build manifest as JSON at runtime. This Asset requires either custom parsing logic or the use of a third-party JSON parser.

以下 C# 代码示例展示了如何在 GitHub Gist (gist.github.com/darktable/1411710) 上使用 MiniJSON 解析器来加载和解析编译清单:


using UnityEngine;
using System.Collections.Generic;
using MiniJSON;

public class MyGameObject: MonoBehavior
{
    void Start()
    {
        var manifest = (TextAsset) Resources.Load("UnityCloudBuildManifest.json");
        if (manifest != null)
        {
            var manifestDict = Json.Deserialize(manifest.text) as Dictionary<string,object>;
            foreach (var kvp in manifestDict)
            {
                // 务必检查 null 值!
                var value = (kvp.Value != null) ? kvp.Value.ToString() : "";
                Debug.Log(string.Format("Key: {0}, Value: {1}", kvp.Key, value));
            }
        }
    }
}
编译清单
ScriptableObject 格式的编译清单