Version: 2020.2

Touch.rawPosition

切换到手册
public Vector2 rawPosition ;

描述

触摸触点在屏幕空间中的第一个位置(像素坐标)。

原始位置返回触摸触点的原始位置,并且在拖动触摸时不会改变。如果需要触摸的当前位置,请参阅 Touch.position

屏幕或窗口的左下角坐标为 (0, 0)。屏幕或窗口的右上角坐标为 (Screen.width, Screen.height)。

// This script outputs the raw position of an active touch contact

// Attach this script to a GameObject // Create a Text GameObject (GameObject>UI>Text) // Attach the Text to the Text field in the Inspector window of your GameObject

using UnityEngine; using UnityEngine.UI;

public class TouchRawPositionExample : MonoBehaviour { public Text m_Text;

void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0);

// Update the Text on the screen depending on the raw position of the touch // NOTE: rawPosition doesn't change when the touch contact is dragged m_Text.text = "Raw Position : " + touch.rawPosition; } else { m_Text.text = "No touch contacts"; } } }