此粒子系统应用到重力(Physics.gravity 定义的)的缩放。
另请参阅:MinMaxCurve。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 0.0F;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.gravityModifier = hSliderValue; }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, -5.0F, 5.0F); } }