public ParticleSystem.MinMaxCurve gravityModifier ;

描述

应用于重力(由 Physics.gravity 定义)的缩放。

另请参阅:MinMaxCurve

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 0.0F;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.gravityModifier = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, -5.0F, 5.0F); } }